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Forgotten - In-game shot 10 by ThoRCX Forgotten - In-game shot 10 by ThoRCX
In-game shot of the game project Forgotten. This is a shot from the fourth level, the town of Uberis after the natural invasion.

:iconkaryss-concept: helped me for the textures. Some roots are made by Eddy Khaou.

Trailer of the game : [link]

Other screenshots :



June 2010
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:iconstalacyn:
Stalacyn Featured By Owner Apr 11, 2011
Ce jeu à l'air magnifique ! (Non seulement au vu des images mais également du trailer)
Y aurait il moyen d'y jouer ?
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:icondigimonworld123:
digimonworld123 Featured By Owner Sep 29, 2010
This game looks great. for the buildings what shape do you start modeling from?
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:iconthorcx:
ThoRCX Featured By Owner Sep 29, 2010
Thank you!
Almost every buildings are started with boxes which I add edges and extrude to make the roof, the windows etc...
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:iconpixx-73:
Pixx-73 Featured By Owner Jul 8, 2010  Professional Digital Artist
It looks like very interesting game. The city is amazing... Great trailer!
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:iconthorcx:
ThoRCX Featured By Owner Jul 8, 2010
Thank you so much :)
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:iconpixx-73:
Pixx-73 Featured By Owner Jul 9, 2010  Professional Digital Artist
very welcome. :)
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:iconrenzus:
renzus Featured By Owner Jun 27, 2010  Professional Digital Artist
great stuff! :D
how much time have you spend in this game already?

my vacations are close and so i want to try something in the unreal kit (UDK)
i have to convince some friends to help me to develop something, i know how hard it's to make something this big alone
can you give me some tips or an advice before beggin?

thanks :D
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:iconthorcx:
ThoRCX Featured By Owner Jul 1, 2010
Thank you.
We spent about more than 4 months. 2 months about basic programming and artistic researches, and 2 months of 3D, animation and final programming.

I didn't use UDK for this project, but I want to use it for next year. The graphic result is so cool but the scripting seems very hard to master... And as I don't want to be a programmer, I don't want to lose too many times for drawing and modelings...

So I don't know for the moment. I try to read some tutorials on the net.
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:iconrenzus:
renzus Featured By Owner Jul 21, 2010  Professional Digital Artist
Thanks to you
about UDK i found some interesting official tutorials, you canfind them here [link] i hope to make something in UDK soon, im starting by some characters
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:iconplunderbunny7:
PlunderBunny7 Featured By Owner Jun 23, 2010
This looks really interesting, love the design.
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:iconthorcx:
ThoRCX Featured By Owner Jun 26, 2010
Thank you :)
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:iconblackwolfdave:
Blackwolfdave Featured By Owner Jun 22, 2010  Hobbyist Traditional Artist
NICE!!!
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:iconthorcx:
ThoRCX Featured By Owner Jun 26, 2010
Thanks :aww:
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:iconmcunha98:
mcunha98 Featured By Owner Jun 22, 2010
Greate work
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:iconthorcx:
ThoRCX Featured By Owner Jun 26, 2010
Thank you ;)
Reply
:iconnucleard00d:
NuclearD00d Featured By Owner Jun 22, 2010
This game kinda reminds me of a very old starwars game.
Starwars - Phantom Menace. Damn, i loved that game when I was little.

Played it just recently though and realised how terrible it compared to the new ones. XD
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:iconthorcx:
ThoRCX Featured By Owner Jun 26, 2010
I guess it was Naboo level in jungle and green fog too? ^^
I never tried that game but there was a similar level in the end of Jedi Knight 2.
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:iconnucleard00d:
NuclearD00d Featured By Owner Jun 26, 2010
Yeah, exactly. XD
Reply
:iconhenrique3dart:
Henrique3DArt Featured By Owner Jun 22, 2010  Hobbyist Digital Artist
The work was very good loved it.

I am passionate about games and I wonder how many people I need to develop an initial work area in 3D, I have done some games but nothing to compare to your project, you're doing it alone??
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:iconthorcx:
ThoRCX Featured By Owner Jun 22, 2010
Thank you!
Well it depends on what you want to do, really. For example, if you just want to make a 3D arena for a multiplayer game with already a modding editor, you can do alone. But if you want to create a game engine from nothing, you surely have to ask a programmer.
And if you want your project to have a solid universe, you can do it alone but it's nice to work with many artists too.

For example, for my project, we were 5 (originally 6). 4 did the artistic research, 2 did the programming, everybody did the modelings, 3 did the animation etc...

I did the major part of the modeling, but the design of the 2 main characters were done by different persons. And I'm not good at animation so I didn't do. It's important to work with many people with different capacity. :)
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:iconhenrique3dart:
Henrique3DArt Featured By Owner Jun 22, 2010  Hobbyist Digital Artist
Thanks a lot.
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:iconthorcx:
ThoRCX Featured By Owner Jun 22, 2010
No prob.
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:iconsydan:
Sydan Featured By Owner Jun 22, 2010  Student Digital Artist
How many poe[ple are working on this? Just you? if so i am very impressed. Will it be playabel anywhere?
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:iconthorcx:
ThoRCX Featured By Owner Jun 22, 2010
We are totally 5 on it, but the major parts of the 3 levels I post on DA were done by me. But there are many works done in 2D too, like :iconmayku: who worked for the character design, the storyboard, the cutscenes and :iconkaryss-concept: who did the design of Lex (the pet), and the major part of the level design, animations, textures etc...

It could be playable on internet maybe, because the game is playable on an internet browser, we just have to install a plug-in. But the game contains a lot of bugs anyway and it's pretty huge (800mo with all the sounds, musics, videos etc...) so I don't know for the moment.
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:iconxavierlardy:
XavierLardy Featured By Owner Jun 22, 2010
i've watched all the screenshots and the overall work is very good. some notes : you probably need to enhance the characters shadows. in this particular shot, the characters looks like models because they stand too straight and you need to create more loosened up / expressive poses.
anyhow the atmosphere of the city is in place.
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:iconthorcx:
ThoRCX Featured By Owner Jun 22, 2010
Thank you!
And thanks for your advices. For the character shadows, I first thought that the game engine will make better dynamic shadows but it wasn't the case and I didn't have times to change it in the end. For the next game I'll make it next year, I will try to enhance it.
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:iconxavierlardy:
XavierLardy Featured By Owner Jun 22, 2010
OK. I have two questions : what engine are you using and do you have some ambient light ?
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:iconthorcx:
ThoRCX Featured By Owner Jun 22, 2010
We used Virtools, and we have 3 or 4 big omni lights to make the global lighting.
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:iconxavierlardy:
XavierLardy Featured By Owner Jun 22, 2010
(ah mais tu es français ?)
alors pour virtools, si tu utilises des lampes omni pour faire l'éclairage global, peut-être devrais-tu contraster plus (amplitude et couleurs) de manière à éclairer de manière plus franche.
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:iconthorcx:
ThoRCX Featured By Owner Jun 25, 2010
Euh oui pardon.
Merci du conseil. Après pour l'année prochaine j'étais au départ parti pour utiliser Virtools à nouveau, mais les gens du groupe semblent vouloir utiliser UDK. Vu les capacités je suis partant, mais ça me fait un peu peur quand même. Vu qu'il s'agit d'un moteur utilisé par énormément de grands jeux, je me dis qu'il doit pas être super accessible non plus...
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:iconxavierlardy:
XavierLardy Featured By Owner Jun 25, 2010
UDK c'est quoi ? je connais Unity et un peu Shiva.
T'as un lien ?
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:iconthorcx:
ThoRCX Featured By Owner Jun 25, 2010
Et voilà pour le lien :) [link]
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:iconthorcx:
ThoRCX Featured By Owner Jun 25, 2010
Unreal Development Kit, le logiciel distribué gratuitement par Epic avec l'Unreal Engine.
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(1 Reply)
:icondesperish:
Desperish Featured By Owner Jun 22, 2010
Amazing! Looks like something I'd happily play c':
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:iconthorcx:
ThoRCX Featured By Owner Jun 22, 2010
Thank you ;)
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:iconf0x-b0y:
f0x-b0y Featured By Owner Jun 21, 2010  Hobbyist Digital Artist
nice
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:iconthorcx:
ThoRCX Featured By Owner Jun 22, 2010
Thanks :)
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