Some screenshots of my Pyramid Head. Done with 3DS Max 2009. 2662 polygons, between 6 and 7 hours of work. All the textures are taken from the original game (Silent Hill 2). I just edited a bit with photoshop for the helmet.
Huge SH fan here and I JUST finished my cosplay of this guy. So just a few things I noticed: -Hands, the first three fingers are one giant puppet. -Over his right breast should be three straps that hold his robe closed. -His back, right over his neck and between his back and the helmet should be a 'sack' and two more straps coming down from the shoulder straps down about a foot or so, maybe a bit less. -The helmet has strips that follow the seams of where the sides would be welded together. This is on all the sides except the very back one where the two most back pieces meet, an ambiguous black strip replaces it. -On the front right panel, should be a nozzle sticking out close to the front but centered between all 3 sides. On the left panel, towards the lop a pieced comes from the welding strip connecting the front to the back, and goes to the pieces connecting the front to the side. This is about 6-7inches down and goes straight across. -Lastly, from the right panel, around the top, going to the center of the top of the front most panel is a tube. Its just sticking our from one to the other.
Other than that AMAZING JOB! I saw that you wanted some critique work on it and thought Id drop by because I studied this model for months straight. So feel free to check out my cosplay of him too, and I hope I helped and didnt insult you! The textures are amazing by the way, especially the helm.
wow , you modelled it perfectly o_O where did you find the actual textures? also...I thought he wore a buther's smock/apron, but...now it looks more like a sack he's wearing. is it...? o__o that seems more creepier now.
Thanks. Never heard about it? Strange, Max and Maya are the 2 most used 3D softwares in the world. They are both made by the same campany, Autodesk. They doesn't work in the same way, I never used Maya but I know both are good and different.
Awesome work bro! Though in light of the 'advanced critique' and my own curiosity...: did you consciously decide on the four separate fingers (when in the game he had his middle & ring finger combined on the glove (and Valtiel in SH3 made it seem it was done consciously like a sort of style and not just a way of saving on polygons ))? But still... great job!
Thank you! Well, I based myself on the picture "Day of Judgement" ([link]) for making the model, and he seems to have the two fingers separeted... But it's true that Valtiel has that special glove. I didn't think about that. Well, James did PH with "Day of Judgement" too, so we can think that PH has his 5 fingers ^^
You're welcome... and that's a good explanation Indeed in the Day of Judgement it seems disputable whether the fingers are separate, too... now I'm wondering what his hands/gloves are like in the new game Though that is the one confirming PH's appearance is based in the observer's mind/eye... and if you observe him as having 5 separate fingers, then it all checks out